SOLO-040 · Nim — pair subtraction
EXTREMEThe Great Pile Board
Find all the first shots that guarantee victory, and demonstrate strategy against any adverse response.
Materials: Pencil and paper; optional chips, all pile numbers are given.
Rules you need
- Original variant "pair subtraction". Each component is a pair of heaps A and B. The pairs remain independent.
- At each turn, choose exactly ONE pair, then remove 1, 2 or 3 chips from A alone, OR B alone, OR exactly the same number (1, 2 or 3) of both piles. No pile can become negative. Never remove two different pairs in the same round.
- The two sides alternate. The player without a legal blow loses: taking the last chips makes it win. There is neither pass nor rule misery. The tokens of the same pile are indistinguishable; the pairs and piles A/B are labeled.
The puzzle
You play first. To analyze alone, calculate the winning and losing positions of both sides.
Gives a complete list of the winners and a general proof of answer: only one cooperative suite is not enough.
| L / C | 1 | 2 | 3 |
|---|---|---|---|
| 1 | Pair | Pile A | Pile B |
| 2 | 1 | 21 | 16 |
| 3 | 2 | 18 | 23 |
| 4 | 3 | 22 | 19 |
Your workspace
Write down your assumptions separately from deductions you have proved.